Tuesday, November 26, 2013
Monday, November 25, 2013
Friday, November 22, 2013
This is their empirical data taken from screenshots of user interfaces in sci-fi films over the last four decades. The red 1991 sample is thanks to Terminator.
An oldie but a goodie ( by the way, now it's "enhanced in HD).
Tuesday, November 19, 2013
I love all the little things (the upside down cross in their apartment, the way they drink from straws so they don't mess up their black metal make up).
Monday, November 18, 2013
Time 1: "Wow, that was really funny and that music timing hit perfectly, damn those trucks are going backwards"
Time 2: "This is strangely poetic and JCVD has been through a lot, I feel for him, this is ridiculous and awesome"
Time 3: "There is something so powerful about a single shot. We never do this, and should"
Friday, November 15, 2013
Thursday, November 14, 2013
Tuesday, November 12, 2013
In typical Blizzard fashion, Blizzard talked about releasing a Blizzard Dota about 3 years ago and it seems like they are finally getting closer to the finish line. As a fan of all things Blizzard, I'm getting pretty excited about this game.
This video also really shows off Blizzard video capabilties and I enjoy how 'metal' all their stuff is beginning to look. I really can't get enough of this trailer for Heroes of the Storm.
Monday, November 11, 2013
Wednesday, November 6, 2013
Equipment I used:
- 105mm lens
- 50 mm lens for the CU of the product
- Tripod in all shots
- New HD monitor
- Boom for VO narration and on-screen audio
- Freedom of content (within reason)
- I shot a total of 3 hours over 2 days. Preproduction took about 12-15 hours. Being able to walk on set, set up your equipment, and know exactly what you're shooting is so much better than being unsure with a bunch of people standing around. It's my most efficient shoot yet.
- I used existing light and no reflector. This made filming easy and quick.
- Our actor was cooperative.
- We shot to be 1 minute, but it extended to about 1:15. I cut the fat, and just bad performances. In the future I will overshoot, or add more scenes, in order to have something extra just in case my guess is wrong in the other direction.
- Since I wasn't working with real talent, I had to stop telling the actor to repeat the scene, because it just was never going to happen. Luckily I had more footage than I needed, so really bad scenes could be cut.
- Even though I planned a lot, there were still some production aspects put to chance. Such as the girlfriend. When it was time to film that scene, we pulled the first decent looking girl we saw on location.
- WB was off on some shots.
- My role was DP and my class partner was Director. I had to pull Directing duty when my partner wasn't sure of a scene's message, or had to hold the boom. I wish we had more people helping behind the camera so we could concentrate on our own roles.